You tell the story.
We write it down.
Saturday night, somewhere in your city… Six friends just spent four hours playing D&D. Tomorrow, one of them will spend two hours alone, typing up notes. Reglyph takes that work off the table — so the people around it can be present together.
The Lost Mines
The party descended into the dwarven halls, unearthed a century-old grievance, and barely escaped the breath of a young red dragon.
Three hours of play. Five minutes to a finished story.
Record
Upload the audio from your session — phone memo, Discord rip, studio mix. Up to six hours at a time.
Transcribe
We transcribe, split by chapter, and turn every named NPC, location, item, and plot thread into an article.
Shape
Your whole party can edit the knowledge base as the story unfolds. Inline, no confirmation wizards, no friction.
Every session, bound into a chapter.
Your sessions become long-form records — a transcript, an event timeline, and a summary written in the same register your table already speaks in. Scroll back to that one thing someone said in Session 3, instantly.
- ✦Per-session summaries
- ✦Automatic event timeline
- ✦Full searchable transcript
A knowledge base that writes itself.
Every person, place, faction, item, and event your players name gets its own article — pulled from the transcript, cross-linked, and mentioned wherever it appears. No more forgetting that innkeeper's name.
- ✦Automatic entity extraction
- ✦Cross-referenced mentions
- ✦Grows with every session
Change it once. Updates everywhere.
Articles and events are inline-editable by the whole table. Rename an NPC once and the change cascades through the knowledge base — every mention, every link, every related article updates automatically. Transcripts stay as the source of truth; everything you build on top of them stays liquid.
- ✦Inline-editable articles and events
- ✦Cascading edits — change once, updates everywhere
- ✦Whole table can contribute
A wandering bard who passed through Phandalin during the second moon — left behind a sealed letter the party hasn't opened.
…the party met Cael at the crossroads, who refused to give a straight answer about the second moon.
What experienced GMs told us about running long campaigns.
“I don’t want to be writing notes while I’m playing. We’re at the table.”
Owen · Game Master · Interviewed May 2026
Tabletop RPGs are about collaborative storytelling. Human connection. Being in the moment with the people around you. We built Reglyph so the people at your table can be at your table — not buried in notes.
Your next session deserves better than memory.
Register your interest and we'll let you know
when early access spots open up.